Solve Education!

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Solve Education!
MottoMaking education and employment accessible to children and youth who do not have access to schools.
  • Peng Tsin Ong
  • Peihan Janine Teo
HeadquartersBandung, Indonesia
Key people
  • Peng Tsin Ong (Chairman)
  • Peihan Janine Teo (CEO)

Solve Education! (SE!) is a global technology non-profit organization founded in 2015 by Peng Tsin Ong and Peihan Janine Teo. Solve Education! is making education and employment accessible to children and youth who do not have access to school around the globe.[1][2] It is headquartered in Bandung, Indonesia, and it has offices in Singapore, USA and India.[3]


Solve Education! was founded in December 2015 after Peng Tsin Ong attended the Africa Innovation Summit in Cape Verde in 2014[4] where he led a plenary session on financing innovation.[5] At the end of the summit, he engaged stakeholders from Africa on the ideal educational intervention for narrowing the gap of education inequalities to help produce knowledge workers for a knowledge economy.[2] It was after the summit that Solve Education! was born, to offer scalable educational intervention which can work with limited infrastructure in low income countries of Asia and around the world.[4]

In 2017, Solve Education! launched its mobile learning app, Dawn of Civilization, in Indonesia.[6]


Dawn of Civilization

SE! leverages gamification and artificial intelligence to maximizing the ubiquity of mobile phones and broadband to make sure education reaches children and youth in low-income countries.[7][8][3]


Through Solve Education!'s Learning Portal Analytics, different stakeholders can contextualize and monitor learning progress and performance of their student as they learn.[9]

Solve Employment!

In order to reward learning and motivate out-of-school children and youth to study more, Solve Education![10] links progress on the game to employment opportunities.[11][12]


  1. "Solve Education! CEO Janine Teo on Her Company's Start and How They Use Technology". Amazon Web Services. 2019-05-17. Retrieved 2020-04-28.
  2. 2.0 2.1 hermes (2018-06-24). "Using brains and heart to educate children in need". The Straits Times. Retrieved 2020-04-25.
  3. 3.0 3.1 "Fact or Fiction: Online Games Could be the Future of Education". Temasek Corporate Website English. Retrieved 2020-04-25.
  4. 4.0 4.1 Annual Progress Report 2017. Indonesia: Solve Education!. 2018. pp. iii–iv.
  5. Africa Innovation Summit Report (PDF). Praia, Cabo Verde: Africa Innovation Summit. 4–6 February 2014. pp. 53–54.{{cite book}}: CS1 maint: date and year (link) CS1 maint: date format (link)
  6. Thompson, Vanessa; Analyst, ContributorUC Berkeley Environmental Business (2017-06-11). "Addictive Education: The App Revolutionizing Literacy". HuffPost. Retrieved 2020-04-25. {{cite web}}: |first2= has generic name (help)
  7. Limited, Bangkok Post Public Company. "How one app is making social ripples". Bangkokpost. Retrieved 2020-04-25.{{cite web}}: CS1 maint: url-status (link)
  8. "Dawn of Civilization - Play and Learn English!". Retrieved 2020-04-25.{{cite web}}: CS1 maint: url-status (link)
  9. "Learnalytics". Retrieved 2020-04-25.
  10. "Homepage". Solve Education!. Retrieved 2020-04-25.
  11. "Solve Employment!". Solve Employment!. Retrieved 2020-04-25.
  12. faith-leong. "How Solve Education wants to help a billion people". e27. Retrieved 2020-04-25.

External links

This article "Solve Education!" is from Wikipedia. The list of its authors can be seen in its historical. Articles taken from Draft Namespace on Wikipedia could be accessed on Wikipedia's Draft Namespace.