Coach (basketball)

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The process of guiding and planning the conduct of an individual basketball player or an entire basketball team is referred to as "basketball coaching." The goal of basketball coaching is generally to enhance both the offensive and defensive abilities of individuals and teams, as well as the players' general level of physical fitness. Additionally, it is the role of coaches to help their teams grow via player development, game planning, and management during play. In addition to leading by example, coaches are responsible for instructing and motivating their teams.

The act of coaching is often carried out by a single individual, most of the time with the assistance of one or more assistants.

During the middle of the game, it is common practise to utilise a dry-erase clipboard or a tablet computer preloaded with a basketball court layout in order to narrate plays and offer an overview of the tactics used by the opposing side. Coaches devise game plans, conduct scouting missions, and look for methods to make their opponents' lives as difficult as possible. In the meanwhile, they disregard their own individual team in order to begin with their top five players (only five players can be on floor at one time). The coaches need to be aware of which players may be replaced at any point throughout the game in order to keep their players feeling fresh.

A drill designer is someone who is responsible for sketching information, plays, and drills. File managers are another tool that coaches use to consolidate all of their instructional resources into a single location that can be accessed from any location. Planners are also used to sketch up tactics and game plans before they are implemented.

College basketball coach John Wooden would spend two hours each morning with his assistants laying out a day's practise minute-by-minute on three-by-five cards. He preserved each card from year to year so that he could alter and enhance his strategy. In order to develop his players "mentally and emotionally," he ensured that practise was always more strenuous than the actual games they played. Players would run at a quicker pace than what was required of them in a game so that they might better prepare themselves to win that game.