Miguel Nogueira

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Miguel Nogueira
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NationalityPortuguese
Alma materESAD College of Art and Design
Occupation
  • Concept Artist
  • Graphic Designer

Miguel Nogueira is a Portuguese Concept Artist and graphic designer working mostly on video games, film and entertainment design and operating under Menog Creative. (Acronym of Miguel Nogueira)

Nogueira studied graphic design at the ESAD College of Art and Design and graduated in 2016. He started his professional career by designing concept art for video game projects such as Amnesia Rebirth and Returnal. He then worked as a freelance art director and concept artist, doing clothing design, logos, character design, props, storyboarding and environment designs (for companies such as NetEase Games, Wizards of the Coast, Electronic Arts, Ubisoft). He also did computer modelling, and a range of CG solutions that would aid production, such as using Marvelous Designer for accurate and realistic wardrobe design for movies. He was a member of the design team lost in space where he worked as CG artist and creative director.

His most well-known works include the concept art for "Amnesia Rebirth" in which he provided artistic discourse throughout most the IP and touched almost all corners of visual production, ranging from graphic designs, concept art, storyboarding, game level design. Lesser known roles include his contribution for Returnal, Arc Raiders by Embark Studios; and other work which has not been disclosed to public due NDA's. All these films and games consist of 3D computer generated imagery, and feature visuals that follow a close and intimate contribution with an art director very closely. These works were produced during his time as freelance concept artist, which he had the opportunity to work on several projects at once for a shorter period of time than he had been if he was working under a single studio.

Nogueira also designed other work as graphic designer for the "Arrow Technologies", "Internet of Things", has been involved with surf and skate project "Sidewalk AF", and their development through marketing, design and identity solutions, as a side-job.

His works have appeared in several magazines and has been featured as editor's picks within the CG and Digital Arts community, such as Behance, Artstation, CGSociety and 3DTotal. He has been an invited contributor and mentor for IAMAG Paris community since 2017.

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