Metaverse

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A metaverse is a network of 3D virtual environments that are primarily concerned with social interaction. Virtual and augmented reality headsets are often used in futuristic and science fiction to represent a potential iteration of the Internet as a single, worldwide virtual environment, which is made possible by the usage of virtual and augmented reality headgear.

The term "metaverse," which is a portmanteau of the words "meta" and "universe," first appeared in the 1992 science fiction book Snow Crash as a combination of the words "meta" and "universe." Different metaverses, such as virtual world platforms like Second Life, have been created for widespread public consumption. Some metaverse iterations incorporate the merger of virtual and actual locations, as well as the creation and operation of virtual economies. Because of the need for increasing immersion, metaverse development is often associated with the advancement of virtual reality technologies.

The phrase has been utilised as a buzzword to overstate the development progress of numerous linked technologies and projects for the aim of public relations campaigns in the past. Information privacy, user addiction, and user safety are all issues that have arisen as a result of the difficulties that the social media and video game businesses have faced as a result of the current economic climate.