James H. Dargie
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James H. Dargie | |||
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Nationality | American | ||
Citizenship | United States of America | ||
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James H. Dargie is an American artist, a creative director for motion pictures and video games, and a published author. He has worked on several commercially successful big budget Hollywood films, and as an art director of popular video games.[1]
Early life
Born January 29 1970, in North Adams, Massachusetts|Mass. Dargie is a 1995 graduate of the Art Institute of Pittsburgh. In the same year he started working as a Computer graphics|CG artist with the Take Two Interactive company, eventually rising to the position of lead artist and technical director.[2]
Career
After his work at Take Two, Dargie began working in the motion picture industry, working first for Square Pictures, and subsequently in 2001 he was hired by LucasArts as a computer modeler. He was also engaged by ESC Entertainment to work on computer generated scenes in Matrix Reloaded and Matrix Revolutions|Revolutions. Dargie was later employed by Electronic Arts, one of the leading video game production house.[2]
Selected works
Films
- 2001: Final Fantasy: The Spirits Within
- 2003: Matrix Reloaded
- 2003: Matrix Revolutions
- 2003: Frazetta: Painting with Fire
Video games
- 1997: Ripper
- 1998: Black Dahlia
- 2000: Jetfighter: Fullburn
- 2002: Metroid Prime
- 2003: RTX: Redrock
- 2004: Medal of Honor Pacific Assault
- 2007: Medal of Honor Airborne
- 2010: Call of Duty Black Ops
- 2012: Call of Duty Black Ops 2
- 2012: Unit 13
- 2013: Defiance
- 2015: Fantastic Plastic Squad
- 2017: Raw Data
- 2020: Firewall
- 2020: Solaris Offworld Combat
- 2021: Larcenauts
References
- ↑ "James H. Dargie". IMDb. Retrieved December 23, 2020.
- ↑ 2.0 2.1 McKay, Jim (September 6, 2003). "You don't have to be a starving artist". Pittsburgh Post-Gazette. Retrieved December 23, 2020.
External links
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