Jake Rowell
Jake Rowell | |
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Add a Photo | |
Born | United States | April 15, 1975
Nationality | America |
Citizenship | American |
Occupation | Art Lead and Cinematic Director |
Years active | 1996 - Current |
Employer | Activision/Infinity Ward, Sony Pictures Imageworks, and DreamWorks Animation |
Known for | Call of Duty, Final Fantasy, Superman Returns and The Animatrix |
Jake Rowell (born April 15, 1975) is an Citizenship of the American independent director & creative director[1] best known for his work on Call of Duty, Final Fantasy, Superman Returns and The Animatrix during his various tenures at Activision|Activision/Infinity Ward, Sony Pictures Imageworks, and DreamWorks Animation.[2][3]
Career
Jake Rowell is an Citizenship of the American independent director & creative director that is best known for his illustrations, visual effects and animation art.[4] He is best known for his work on Call of Duty, Final Fantasy|Final Fantasy, Astro Boy (film)|Astro Boy, Superman Returns and The Animatrix.
PC Games (1996-2000):
In 1996, Rowell began his professional career in video games as a Lead Artist for Microsoft Games, working on both Microsoft Golf 98 and Microsoft Golf 99. Soon after, Rowell joined SquareSoft as a CG Designer creating environment art for the video game Final Fantasy IX.[5]
Film and Animation (2000-2010):
Rowell moved into film and animation, working on modeling, texturing and shading of props and environments for Final Fantasy: The Spirits Within. After working for Square SquareSoft from 1998-2002, Rowell worked as a Character Artist on The Animatrix: Final Flight of the Osiris.
From 2002-2004, Rowell was Lead Artist for Shark Tale at DreamWorks Animation, which was nominated for Best Animated Feature at the 2004 Academy Awards. The same year, Rowell helped on the films Monster House (uncredited) and Bewitched as a Modeling Lead until 2005.
In 2005, as Lead for the film Superman Returns, Rowell oversaw the sculpture and look-development of both the digital Man of Steel and Lois Lane, which included the modeling, texturing, and facial and body blend shapes. He also supervised shot lighting for many of the primary visual effects shots. The film was subsequently nominated for Best Visual Effects at the 2007 Academy Awards, and was honored the Scientific Engineering Academy Award in 2010 for the “development and application of technologies designed to help achieve the goal of photoreal digital actors.”[6]
Console Games (2010-2015):
After a decade in film, Rowell returned to video games to help craft the iconic characters and cinematics for the hit franchise, Call of Duty Modern Warfare 3 and Call of Duty Ghosts. While at Activision / Infinity Ward, Rowell served as the Cinematic Director and Art Lead from 2010-2015. His work on Call of Duty: Ghosts won Excellence in Production Design from the Art Directors Guild and Outstanding Real-Time Visuals in a Video Game at the Visual Effects Society Awards in 2014.[7]
Virtual Reality (2015-2020):
In 2015, Rowell joined Wevr, an interactive software studio offering real-time 3D interactive experiences and spatial apps. At Wevr, Rowell has held various roles, including Director, Executive Producer, and Art Director on several VR projects.
Rowell directed Wevr’s theBlu, which won Best Educational Experience and Most Transportive Experience at the 2015 and 2016 Proto Awards, as well as the Best of Sundance in 2016.[8]
His work in the new medium helped inspire film director Jon Favreau to create his own VR project[9], Gnomes and Goblins, with Jake as the Director & Executive Producer.[10][11] The Gnomes and Goblins Preview won Best Overall Experience at the 2017 Cinequest awards, and was later nominated for Technological Advancements at the 2017 Emmy’s.
Notable works
Year | Title | Type | Role |
---|---|---|---|
2020 | Gnomes & Goblins | Video Game | Art Director |
2017 | The Blu: Whale Encounter | Video Game | Art Director |
2013 | Call of Duty: Ghosts | Video Game | Art Director (Co-Director - Cinematics), Art Lead |
2011 | Call of Duty: Modern Warfare 3 | Video Game | Senior Artist |
2010 | The RRF in New Recruit | Video | Art Director |
2010 | Astro Boy vs. The Junkyard Pirates | Video | Art Director |
2009 | Astro Boy | - | Art Director, Title Designer: Main Title Sequence |
2007 | Beowulf | - | Digital Character Consultant (uncredited) |
2006 | Superman Returns | - | Lead Development Artist |
2006 | Monster House | - | Modeling Artist (uncredited) |
2005 | Bewitched | - | Modeler: SPI |
2004 | Shark Tale | - | Lead Look Development Artist |
2003 | The Matrix Revolutions | - | Visual Effects |
2003 | The Matrix Reloaded | - | Visual Effects |
2003 | The Animatrix | Video | Digital Character Artist |
2003 | The Animatrix: Final Flight of the Osiris | Video | Digital Character Artist |
2001 | Final Fantasy: The Spirits Within | - | Digital Artist |
2000 | Final Fantasy IX | Video Game | CG Designer |
Awards
Year | Nominated work | Category | Result | Association |
---|---|---|---|---|
2004 | Sharktale | Best Animated Feature | Nominated | 2004 Academy Awards |
2007 | Superman Returns | Best Visual Effects | Nominated | 2007 Academy Awards |
2010 | Scientific Engineering Academy Award | Nominated | 2010 Academy Awards | |
2012 | Call of Duty: Modern Warfare 3 | Best Action Game | Nominated | 66th British Academy Film Awards|BAFTAs 2012 |
2013 | Call of Duty: Ghosts | Best Trailer | Nominated | Key Art Awards |
Best Shooter | Nominated | Spike Video Game Awards | ||
2014 | Outstanding Real-Time Visuals in a Video Game | Won | Visual Effects Society Awards 2014 | |
Excellence in Production Design Award | Won | Art Directors Guild 2014 | ||
2015 | theBlu | Best Educational Experience | Won | 2015 Proto Awards |
2016 | Most Transportive Experience | Won | 2016 Proto Awards | |
Best of Sundance | Won | Sundance Film Festival | ||
2017 | Gnomes and Goblins Preview | Technological Advancements | Nominated | Emmy’s 2017 |
Best Overall Experience | Won | 2017 Cinequest | ||
2020 | theBlu: Deep Rescue | Best Location Based Experience | Nominated | VR Awards 2020 |
Gnomes and Goblins | Best VR Immersive Story
Best VR Immersive User Experience Best VR Immersive Work |
Nominated | Venice Film Festival|Venice International Film Festival 2020 |
References
- ↑ "Jake Rowell". IMDb. Retrieved 2020-11-14.
- ↑ "Coming Soon to Viveport Infinity in November". ブログドットテレビ. 2020-10-30. Retrieved 2020-11-14.
- ↑ "Jon Favreau and Jake Rowell's Gnomes & Goblins Trailer Released". GAMING. Retrieved 2020-11-14.
- ↑ Zahed, Ramin (2017-11-14). "CTN Expo to Offer Numerous Panels, Sneaks & Artist Events". Animation Magazine. Retrieved 2020-11-14.
- ↑ "Jake Rowell: Creating the Best VR Experiences". VR World. 2016-06-23. Retrieved 2020-11-14.
- ↑ "2010 Scientific and Technical Academy Award Winners announced". fxguide. 2011-01-07. Retrieved 2020-11-14.
- ↑ D'Alessandro, Anthony; D'Alessandro, Anthony (2014-02-13). "VES Awards: 'Gravity' Wins 6 Including Top Prize; 'Frozen' Goes 4-For-4; 3 Nods For 'Game Of Thrones'". Deadline. Retrieved 2020-11-14.
- ↑ "Proto Virtual Reality Awards Winners Revealed | Hollywood Reporter". www.hollywoodreporter.com. Retrieved 2020-11-14.
- ↑ "Jon Favreau's VR Experience 'Gnomes & Goblins' Sets Release Date | Hollywood Reporter". www.hollywoodreporter.com. Retrieved 2020-11-14.
- ↑ Ramos, Dino-Ray; Ramos, Dino-Ray (2020-09-02). "Jon Favreau And Jake Rowell's 'Gnomes & Goblins' Sets Release Date, Wevr Unveils Trailer For Fantastical VR Experience". Deadline. Retrieved 2020-11-14.
- ↑ Orlando Parfitt2020-07-31T12:33:00+01:00. "Jon Favreau project among Venice VR competition titles". Screen. Retrieved 2020-11-14.
External links
This article "Jake Rowell" is from Wikipedia. The list of its authors can be seen in its historical. Articles taken from Draft Namespace on Wikipedia could be accessed on Wikipedia's Draft Namespace.