Bhargav Sri Prakash

From Wikitia
Jump to navigation Jump to search
Bhargav Sri Prakash
Add a Photo
Bhargav Sri Prakash addressing the Bloomberg Technology Summit Next Big Thing
Born
Bhargav Sri Prakash

(1977-04-20)20 April 1977
Chennai, India
EducationCollege of Engineering, Guindy
College of Engineering University of Michigan, Ann Arbor
OccupationInvestor
Entrepreneur
Engineer
Board member ofFriendsLearn
Reciprocity Foundation
Nirmana Investments
[1]
Parent(s)
  • Sheila Sri Prakash (mother)

Bhargav Sri Prakash (born 7 April 1977) is an Indian-American engineer, entrepreneur, and inventor. He is the inventor of digital vaccines and was awarded the world's first patent for a digital vaccine by the USPTO,[2] for an artificial intelligence enabled platform of digital therapeutics for non-invasive prevention of metabolic syndrome, infectious disease[3] and mental health conditions,[4] through neurocognitive training and neuromodulation delivered via a gamified metaverse.[5][6][7]

World Bank's International Finance Corporation and Financial Times awarded FriendsLearn and Carnegie Mellon University as the #1 Transformational deeptech innovation and transformational business in the world.[8][9] During the award ceremony in London, the Chair of the jury - Mr. Miguel Martins - announced, "In the words of the judges, digital vaccines provide a truly transformative deep tech solution to prevent and cure diseases that leverages the power of the mind. This year's winners (Sri Prakash's team at FriendsLearn and Carnegie Mellon University) are boldly going where no solution has gone before".[10]

He is the founder of FriendsLearn[11][12][13][14] and coleads Carnegie Mellon University's Digital Vaccine Project as the inventor and founding partner for research translation-innovation.[15]

According to Carnegie Mellon University's website for the Digital Vaccine Project, (applications delivered via smart-phones, tablets, etc.) for nudging positive human behavior via neurocognitive training. They are gamified, digital interventions that draw from principles of neuroscience, psychology, Artificial Intelligence (AI), persuasive computing and behavioral economics to provide safe and low-risk mechanisms for dynamic neuro-behavioral-physiological modulation." He has been recognised for defining this novel category of digital vaccines.[16][17][18]

He is considered a notable entrepreneur[19], known for historic contributions in the evolution of gamification,[20] metaverse[21] and artificial intelligence, as well as for Vmerse at the University of Michigan[22]

He was a former national tennis champion and the top ranked junior in India.[23][24][25]

Biography

Early life

He was born in Chennai in India. His mother is Sheila Sri Prakash and his father is M V. Sri Prakash.

Education

Undergraduate Degree

He enrolled in the Birla Institute of Technology and Science but dropped out in his first semester and returned to Chennai to continue to play competitive tennis,[26] as he described in an interview. He gained an undergraduate degree in Mechanical Engineering from the College of Engineering, Guindy and was the charter secretary responsible for the institution of the Society of Automotive Engineers Student Chapter for the College [27]

Graduate Studies

He went on to attend graduate school on a research fellowship at the University of Michigan where he worked on thermodynamics, computational fluid dynamics and experimental tribology at the Walter E Lay Automotive Lab under Dennis Assanis[28] in Ann Arbor. He graduated with a master's degree in Automotive Engineering in 2000.[29][30]

Career

Inventor of Digital Vaccines gives a lecture during the 2017 Stanford MedicineX at Stanford School of Medicine, a leading academic conference for breakthroughs of technology in medicine Bhargav Sri Prakash gives the Opening Keynote Session & Panel on Future of Healthcare & Technology - 2020 NASSCOM Technology Leadership Forum

FriendsLearn

Bhargav Sri Prakash is the Founder and serves as the CEO and Chief of Product at FriendsLearn, which he started in 2011, as a fellow of the Kauffman Foundation.[31] FriendsLearn is the research translation and innovation partner of Carnegie Mellon University Digital Vaccine Project[32]

CADcorporation

He started his first company, CADcorporation, in the year 1999, when he was enrolled as an international graduate student at the University of Michigan to commercialize his graduate research in math-based simulations for design optimization of automotive powertrain systems. The company was incubated by the eLab at the Ross School of Business and emerged from a class taught by Prof Joshua Coval[33]

Vmerse

After selling CADcorporation, he founded Vmerse in 2005, which was the first to market[34][35] with a gamified 3D virtual reality simulation platform for college recruiting and alumni relations.[36] He sold Vmerse in 2009.

Nirmana Investments

In 2008 he co founded a global macro trading and real estate securities investment fund called Nirmana Investments – and served as a managing director.

Kauffman Fellowship

Based on his experience in the field of education technology with Vmerse, he was invited to serve as an entrepreneur fellow of the Kauffman Foundation in 2011, to incubate entrepreneurial models for planetary impact that can address education, health issues, and agriculture. During this time he developed the vision for digital vaccines and founded FriendsLearn.[37][38][39]

US Department of State

In recognition of his expertise in gamification, virtual reality, artificial intelligence and college recruiting, with Vmerse, and also because he was an example of successful student immigrant innovators and entrepreneurs in the United States of America, the US Department of State's EducationUSA awarded his startup company a contract to design and develop the world's first gamified simulation to recruit prospective international students from around the globe. This framework - "Your 5 Steps to US Study" - was launched for distribution via DVD-Rom in 2011 and then as downloadable App via facebook in 2012. It is currently installed at libraries in US Consulates around the world. Since 2011, 'Your 5 Steps to US Study' has served more than 1 Billion users globally.[40]

Selected works

Articles

  • Padman, Rema; Sri Prakash, Bhargav (2017). "An Exploratory Analysis of Game Telemetry from a Pediatric mHealth Intervention". MEDINFO 2017: Precision Healthcare Through Informatics. 245 (2017): 183–187. doi:10.3233/978-1-61499-830-3-183. PMC 7710449. PMID 29295078.

Books

  • Sri Prakash, Bhargav (November 2020). School health programme: a new model for COVID-19 Response. Azim Premji Foundation : Learning Curve. ISSN 2582-1644.

General Sources

  • Gupta, Deepti (June 2016). Escalation of Entrepreneurship in Assorted Segments in Indian Market. International Refereed Journal of Reviews and Research. ISSN 2348-2001.

[41]

  • Srivastava, Anshika (June 2016). Metaverse and Intellectual Property. Jus Corpus Law Journal. ISSN 2582-7820.

[42]

References

  1. Ministry of Corporate Affairs, Government of India (24 May 2017). "Board positions". Indian Company Info.
  2. M Ramesh (4 May 2022). "Indian entrepreneur gets US patent for digital vaccine". The Hindu Business Line.
  3. Priyanka Sahay (13 August 2020). "Digital vaccine: Check out how this app can help you fight COVID-19". Moneycontrol.
  4. "Digital Vaccines: Web 3.0 Solutions for Chronic Diseases; Manohar Parrikar Institute for Defence Studies and Analyses".
  5. Rupali Mukherjee. "India's 'digital vaccine' that prevents real world health issues through metaverse gets first global patent - ET Government". The Economic Times.
  6. Anjali Raja K (5 May 2022). "Can AI-powered' Digital Vaccines' open the door for innovation?".
  7. Anshika Srivastava (16 March 2023). "Metaverse and Intellectual Property" (PDF). Jus Corpus Law Journal. ISSN 2582-7820.
  8. "2022 FT/IFC Transformational Business Awards Winners Announced".
  9. "FT/IFC Transformational Business Conference and Awards 2022".
  10. FTLive (26 October 2022). "2022 Transformational Business Awards Live Stream (recording 42 min 15 sec)". Financial Times.
  11. Cromwell Schubarth (31 May 2013). "FriendsLearn Show Food Fights can be Educational". Silicon Valley American City Business Journals.
  12. Sushila Ravindranath (21 March 2017). "Healthy lifestyle choices: Fooya helps change kids' behaviour towards food in a fun way". Financial Express.
  13. Dean Takahashi (20 April 2012). "FriendsLearn teaches you through social and mobile games". Venturebeat.
  14. "Interview | You and Your FriendsLearn". 7 February 2012.
  15. Admin. "CMU Digital Vaccine Project". Carnegie Mellon University.
  16. "Global Digital Vaccine Market Report 2022". Research & Markets. 15 February 2023.
  17. "Bhargav Sri Prakash: Preventing diseases with digital vaccines". Global Indian.
  18. "Indian with World's 1st Patent for 'Digital Vaccines' for Kids Explains How They Work". The Better India. 10 July 2022.
  19. Dr Deepti Gupta (June 2016). "Escalation of Entrepreneurship in Assorted Segments in Indian Market" (PDF). International Refereed Journal of Reviews and Research. ISSN 2348-2001.
  20. Alex Landa (22 March 2013). "Fooya, the Crowdfunded Game from India to Teach Healthy Eating". Gamification.co.
  21. Ashish Deshmukh (11 September 2022). "Intellectual Property Rights in the Metaverse". Indian Journal of Corporate Law & Policy.
  22. "What Exactly is the Metaverse and How is It Challenging Reality?". 6 October 2021.
  23. M Ramesh (8 May 2022). "How AI-aided 'digital vaccines' can be a game-changer". The Hindu Business Line.
  24. "India's Best Mens Tennis Players through History". Times of India. Archived from the original on 6 January 2015.
  25. "India's 'digital vaccine' that prevents real issues through metavere gets patent". 8 June 2022.
  26. "A Journey for Health". Dina Thanthi. 28 August 2013.
  27. Naig, Udhav (12 March 2013). "Play and learn". The Hindu – via www.thehindu.com.
  28. "Fooya". University of Michigan Ann Arbor. 19 February 2013.
  29. UM CFE (13 August 2015). "Learn to become comfortable with the uncomfortable". University of Michigan Center for Entrepreneurship.
  30. "Michigan Entrepreneurs Design Innovative Facebook Game". The Michigan Daily. 19 February 2013.
  31. "Fooya, the Crowdfunded Game from India to Teach Healthy Eating". 22 March 2013.
  32. Carnegie Mellon University (10 February 2021). "Mobile game that uses implicit learning improved children's short-term food choices". ScienceDaily.
  33. "From Idea to IPO in 14 Weeks". University of Michigan Business School, Dividend. Fall 2000.
  34. UM Office of Undergraduate Admissions (29 August 2008). "Vmerse". University of Michigan, Ann Arbor. Archived from the original on 29 August 2008. Retrieved 29 November 2013.
  35. Ted Spencer (10 March 2008). "Vmerse". University of Michigan, Ann Arbor. Archived from the original on 26 April 2014. Retrieved 11 November 2013.
  36. "Center for Educational Outreach Conference Agenda". Center for Educational Outreach at the University of Michigan Ann Arbor. 2009. Archived from the original on 2 December 2013. Retrieved 11 November 2013.
  37. "Kauffman Foundation Education Ventures Fellows".
  38. Kauffman Labs (19 June 2013). "Kauffman Labs Entrepreneur Fellows". Kauffman Foundation. Archived from the original on 10 June 2013.
  39. Erin Kutz (10 February 2011). "Kauffman Labs Brings In Education-Focused Entrepreneurs from Massachusetts, Michigan, and Bay Area". Xconomy.
  40. EducationUSA (June 2012). "Your 5 Steps to US Study". US Department of State.
  41. Dr Deepti Gupta (June 2016). "Escalation of Entrepreneurship in Assorted Segments in Indian Market" (PDF). International Refereed Journal of Reviews and Research. ISSN 2348-2001.
  42. Anshika Srivastava (16 March 2023). "Metaverse and Intellectual Property" (PDF). Jus Corpus Law Journal. ISSN 2582-7820.

External links

Add External links

This article "Bhargav Sri Prakash" is from Wikipedia. The list of its authors can be seen in its historical. Articles taken from Draft Namespace on Wikipedia could be accessed on Wikipedia's Draft Namespace.