Avery Alder

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Avery Alder
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OccupationGame designer

Avery Alder is a tabletop role-playing game designer. She designs games with themes of LGBTQ self-discovery, community building, and post-apocalyptic survival.[1][2]

Alder designs games with the philosophy that game mechanics for fictional worlds reveal the designer's beliefs about how similar systems work in the real world.[3] Her work is a topic of scholarship in the history of game design.

Work

Alder designed The Quiet Year,[4] a map-making game[5] about community building,[6], Dream Askew[7] and Monsterhearts, which was nominated for the 2013 Origins Awards for Best Roleplaying Game.[8] Monsterhearts was one of the first published Powered by the Apocalypse games[9] and an early example of a specifically queer themed tabletop role-playing game.[10] Alder created the Belonging Outside Belonging system,[11] which was later used for other designers' games like Wanderhome[12] and Balikbayan.[13] Alder's games have been used to teach social responsibility and decision making in secondary school classrooms.[14]

Alder wrote a chapter called "Queer Storytelling and the Mechanics of Desire" in The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games by Bonnie Ruberg.[15] Alder has presented at NYU Game Center.[16]

In game scholarship

Ben Bisogno at the Kyoto City University of Art wrote an in-depth analysis of Alder's contributions to the development of GM-less games.[17] In Transgression in Games and Play, scholars Sihvonen and Strenos draw parallels between how the game mechanics in Monsterhearts broke the norms of roleplaying games in 2012 and Alder's transgressive subject matter of "monstrosity, adolescence, and queerness."[18] Kawitzky's Magic Circles: Tabletop role-playing games as queer utopian method explores Alder's Dream Askew's "intersections between queer theory, dys/utopian theory and the ‘Magic Circle’ in play theory."[19] In No Dice, No Masters, Eric Stein analyses Alder's Belonging Outside Belonging system through the political philosophy of Jacques Rancière.[20]

References

  1. Duffy, Owen (8 February 2017). "Monsterhearts: 'A lot of queer youth are made to feel monstrous by people around them'". The Guardian.
  2. https://podcasts.apple.com/ie/podcast/episode-78-interview-with-game-designer-avery-alder/id1478367367?i=1000506932813 0:44-2:11
  3. https://mrahpodcast.libsyn.com/ep-27-game-design-with-avery-alder 30:27-30:42
  4. "How the Quiet Year Brings People Together". 14 August 2016.
  5. "RPG Review: The Quiet Year - Shut Up & Sit Down". Retrieved 14 March 2023.
  6. "Playing the Quiet Year, a tabletop game about building communities". 19 February 2015.
  7. "Belonging Outside of Belonging: Avery Alder's Dream Askew | Unwinnable". 7 June 2018.
  8. "2013 Origins Awards". Archived from the original on December 27, 2013.
  9. https://podcasters.spotify.com/pod/show/thirdfloorwars/episodes/Avery-Alder-Monster-Hearts--The-Quiet-Year-Interview-ep--153-e1c99bh 0:55-1:02
  10. "Pride Week: Dicebreaker recommends Monsterhearts 2 - an RPG about being queer and loving demons". Eurogamer.net. July 2021.
  11. "Belonging Outside Belonging Series".
  12. "Wanderhome is a Redwall-inspired RPG that arms players with dialogue, not daggers". Polygon. 16 April 2021.
  13. "Cyberpunk by Asian Creators game jam spotlights neon-and-chrome tabletop RPGS without the racism". 9 December 2020.
  14. Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12. Edited by David Seelow. CRC Press, 2021. Don’t Split the Party: Using Games to Enhance Social-Emotional Learning Strategies. Jonathan Cassie. https://www.taylorfrancis.com/chapters/edit/10.4324/9781003042693-12/split-party-jonathan-cassie
  15. Ruberg, Bonnie. The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games. Duke University Press, 2020.
  16. "Watch Practice 2018 on YouTube!". 8 August 2018.
  17. Bisogno, Ben. 2022. “No Gods, No Masters: An Overview of Unfacilitated 'GMless' Design Frameworks.” Japanese Journal of Analog Role-Playing Game Studies, 3: 70e-81e.
  18. Transgression in Games and Play. Edited by Kristine Jorgensen, Faltin Karlsen. Chapter 7: Queering Games, Play, and Culture Through Transgressive Role-Playing Games. Tanja Sihvonen and Jaakko Strenos. MIT Press, 2019.
  19. Kawitzky, Felix Rose. Magic Circles: Tabletop role-playing games as queer utopian method. Performance Research: A Journal of the Performing Arts. Volume 25, 2020 - Issue 8: Training Utopias. https://www.tandfonline.com/doi/full/10.1080/13528165.2020.1930786
  20. Stein, Eric. "No Dice, No Masters: Procedures for Emancipation in Dream Askew / Dream Apart" (PDF). GENeration Analog: The Tabletop Games and Education Virtual Conference, with Game in Lab, Analog Game Studies, and GenCon. 2021. Retrieved 14 March 2023.

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