Morten Versvik

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Morten Versvik
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OccupationEntrepreneur

Personal Life

Morten Versvik is an entrepreneur and Co-founder[1] of Kahoot! , an online gaming software that offers an alternative way of quizzing whereby students and educators are afforded opportunities to create, share and interact with its online quiz competitions [2]. Versvik launched and has been working at Kahoot! AS from December 2011 to present [3]. Morten Versvik is passionate about developing games as he is the developer of Band Hero, an imitative version of Guitar Hero, and SlagMark[4].

Professional Career

Prior to Versvik’s tenure at Kahoot!, in 2006, Versvik along with fellow course colleagues Sverre Morka and Aleksander Baumann Spro, formed part of an in-depth research team on Multiplayer on One Screen Entertainment System (MOOSES) and collaborated with Tellu As, a technology-based enterprise in Asker[5].

Education and Academic Career

Versvik pursued his Master’s degree in Computer Science at Norwegian University of Science and Technology (NTNU) [6].

Publication

In 2007, Aleksander Baumann Spro and Morten Versvik co-authored their published thesis on “Multiplayer on One Screen Entertainment System: Evaluation and improvements[7].” as part of the requirement to fulfill their Masters of Computer Science. Their thesis supervisor was Professor Alfe Inge Wang, who later partnered with Morten Versvik to invent Kahoot! [8]

Research

In research for their thesis on “Multiplayer on One Screen Entertainment” and social video gaming, Aleksander Spro and Morten Versvik in 2007 used Richard Bartle’s model and found that players could be categorised into four player types:

  • Achievers – these types of players are usually goal-oriented and driven by points [9].
  • Explorers – these players are intrigued by the virtual world and its graphics etc. [10].
  • Killers – Killers tend to be interested in sabotaging other players and or having them rely on them [11].
  • Socialisers – these types of players prefer to communicate and connect with others through the game’s features [12].

However, unlike Bartle who believed that players stuck to one of the player types, Spro and Versvik found that depending on the mood and style of the game, a player is likely to shift and experience the four player types [13]. Moreover, in Spro and Versvik's (2007) research, it was found that there are three different social video gaming categories which include:

  1. Freeform socialisation which includes features where players could communicate with each other such as a chat room or a voice chat[14].
  2. Competitive socialisation which seeks to lower the risk of “Killers” ruining the game by introducing consensual permission between players to duel or to compete [15].
  3. Cooperative competition where players who have a shared mission or goal are grouped together

As it relates specifically to Cooperative Socialisation [16]. and its effect on Multiplayer on One Screen Entertainment, it was concluded by Spro and Versvik (2007) that game mechanics influence cooperative play. Features such as hierarchies, ranks and working together are considered useful mechanics and should be included in online games with multiplayers [17].

References

  1. Resmayani, Ni; Putra, Ida (June 2019). "Gamification: Using kahoot! to make students love learning". Linguistics and English Language Teaching. 7 (1): 11. Retrieved 13 October 2020.
  2. Resmayani, Ni; Putra, Ida (June 2019). "Gamification: Using kahoot! to make students love learning". Linguistics and English Language Teaching. 7 (1): 11. Retrieved 13 October 2020.
  3. Resmayani, Ni; Putra, Ida (June 2019). "Gamification: Using kahoot! to make students love learning". Linguistics and English Language Teaching. 7 (1): 11. Retrieved 13 October 2020.
  4. Morka, Sverre. "A Flexible Client for Multiplayer on One Screen Entertainment: A scripted client solution" (PDF). Semantic Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  5. Ekse, Magnus. "Development and Evaluation of MOOSES Games in Flash and Macromedia". NTNU Open. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 11 October 2020.
  6. Moorka, Sverre. "A Flexible Client for Multiplayer on One Screen Entertainment: A scripted client solution" (PDF). Semantic Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  7. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  8. Resmayani, Ni; Putra, Ida (June 2019). "Gamification: Using kahoot! to make students love learning". Linguistics and English Language Teaching. 7 (1): 11. Retrieved 13 October 2020.
  9. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  10. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  11. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  12. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  13. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  14. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  15. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  16. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.
  17. Spro, Aleksander. "Multiplayer on One Screen Entertainment: Evaluation and improvement". Semantics Scholar. Norwegian University of Science and Technology Department of Computer and Information Science. Retrieved 8 October 2020.

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